INDEPENDENT GAME STUDIOCALM GAMES · NO MICROTRANSACTIONS

September 21, 2026 · Visual journal

How we build a paper world

A closer look at Across the Lagoon: how composition and colour help you assemble the puzzle.

Pencil interpretation of Across the Lagoon
An editorial pencil sketch based on current game art, not an original development concept

When assembling a puzzle, we spend a lot of time looking at tiny sections of an image. One piece holds a shoreline, another water, another part of a plant. Those fragments have to give you clues about where they belong, so the close-up view matters.

Across the Lagoon has several distinct layers: the boat in front, islands further away and a bright sky above. The paper-cut treatment makes their boundaries easier to read.

From picture to pieces

The water’s colour points to one area of the puzzle, the foliage to another. The curve of the shore and the islands’ silhouettes offer more precise clues. We also check the complete image: once the last piece is placed, the lagoon itself should still be worth a look.

The game illustration is shown below. We made the pencil drawing above for the journal, keeping the composition while rendering it in a different medium.

Paper-cut illustration of a boat among tropical islands
Across the Lagoon · illustration from the current working catalogue

At the time of this post, the image belongs to the working catalogue. The selection of pictures and their final treatment may still change.


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