11.08.2026CONCEPT
The first screen that did not become final
Our first concept helped establish Paperlore’s look. The screen layouts still needed testing.
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JOURNAL · WORKSHOP NOTES
How we make our games, from early sketches and experiments to release. Discoveries, decisions and news from the studio.

August 12, 2026 · Development
Before the catalogue and finished screens, we had to get the basics right: pieces that fit together.
Read the story →Our first concept helped establish Paperlore’s look. The screen layouts still needed testing.
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A bottom tray, an open table, a side panel or sorting bins: four early layouts for the puzzle board.
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