INDEPENDENT GAME STUDIOCALM GAMES · NO MICROTRANSACTIONS

JOURNAL · WORKSHOP NOTES

Stories from our worktable.

How we make our games, from early sketches and experiments to release. Discoveries, decisions and news from the studio.

Pencil sketch of a puzzle grid and two neighboring shaped pieces
An editorial drawing inspired by the early technical work, not a surviving sketch from August.

August 12, 2026 · Development

When a piece found its shape

Before the catalogue and finished screens, we had to get the basics right: pieces that fit together.

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